![]() ![]() While it may be a pretty good mobile game, it’s simplicity and lack of scope makes it a boring console experience that can be finished in about an hour or two. It really feels like an iOS game, which it is, only a third of the price. While you can create a custom worm with different voices and hats, the selection is fairly limited for both, and you’ll get two or three repeated phrases out of your Worm each hole. Not just in terms of the lack of weapons, although the tame utilities don’t hold a candle to a Super Sheep or the Holy Hand Grenade. Probably the biggest slap to the face is the near absence of the Worms zany humor. Getting a hole in one on a par 5 course using this feels cheap and requires little to no skill. The reverse gravity utility in particular is a bit of a game breaker, allowing you to switch it on and off so you can basically hover over the course. Reversing gravity, slowing down time, and a parachute are the sort of the items you can use. Some of the coins are placed in such a way to be extremely difficult to collect without the aid of the utilities, modifiers to a swing you can activate at will. The score challenge itself is different for each course, and it gives you no indication of the goal or if it has been obtained until you sink the ball. #Worms crazy golf review seriesThis design choice forces players to replay a hole multiple times, rather than use skill and ingenuity to complete it all in one go. Flying low under the radar is the console port of Worms Crazy Golf, a spin-off from the venerable Worms series of turn based tactical. The impossibility comes from the strict par requirements per hole, designed as if you were solely going after this final goal, and progression only rewarded for making par. Completing all four challenges in one go is impossible, with at least a dozen coins scattered across each hole in sometimes obscure places, and an item crate in the most remote spot imaginable. While the gameplay and physics are solid, there’s little incentive to make the most out of the system put in place for you. Unfortunately, this is the point the game starts to fall apart. Using the right club with the right amount of power and spin is essential to make the trick shots demanded of you by the game on just about every hole. There’s also a ball spin mechanic, allowing you to add spin by twirling the right stick in the appropriate direction. If you want a more traditional golf game control style, you can change the settings so that pressing X starts and then stops the power meter. ![]() Your small selection of club types are designed for different situations, and to swing you hold down X until you reach the shot power you desire. Worms Crazy Golf for PlayStation 3 game reviews & Metacritic score: Worms Crazy Golf is a brazenly bonkers mixture of classic 2D Worms and hilarious eighteen-hole high jinks. ![]()
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